Right now I'm in my third semester at Animation Mentor, which is Advanced Body Mechanics. I... well, alright, I got myself stuck with something sort of problematic: I decided that I'd do sports themed animation sequences for my body mechanics theme. Now, apparently, as a beginner of sorts to animation (at least 3D animation) this was the wrong choice, since animating the minutiae of a sports move is incredibly difficult if you don't know the precise way an athlete moves. It's like actually going into the sport without any sort of professional training. ...unless you decide that your character is going to be purposely completely and hopelessly bad at what they're attempting to do.
So, yeah. That's the angle I took.
Here we've got the three basic steps of creating an animation (at least the steps I have to take in my classes to complete these animations): blocking, splining, and clean-up (not the final draft, as it says on the video... there wasn't a "polishing" option and I really, REALLY wanted to finish it). I want to go back and work on this some more, but for now here's my progress.
If you want to comment and let me know what you think of these, feel free to critique!
Also, in case you haven't noticed, my website is old and decrepit. It looks so ugly and disgusting and I can't even bear to look at it without cringing in agony. Right now I'm building a new website to make it look lovely and pristine, but if you'd like to take a look at my temporary graphic design and illustration portfolio, please! Yes! Feel free to do that! Tell people about it! Tell them how great I am! Maybe ask them if I can help out with a project they're working on! No pressure!
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